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Carbon Fiber

First material designed in Substance Designer. Main objective of this material was to use it in unity.
Learned a lot about the different shader nodes and how they combined together to form a fully procedural material.

Final render with some "used" surfaces

Final render with some "used" surfaces

first try with a lot of reflection

first try with a lot of reflection

add some anisotropic pattern

add some anisotropic pattern

Nodes tree

Nodes tree