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Square - Paco

Character creation for a school project with Marine P.
Marine designed a very cool character and i modeled it in Blender. Then she textured it using Substance Painter.
The objective was to put Paco inside a mobile app using Unity.
So we learned a lot of things about the game industry workflows !

Early version of Paco without his beard

Early version of Paco without his beard

First try for the beard

First try for the beard

tada !

tada !

Paco inside Unity while app was under dev

Paco inside Unity while app was under dev

Final result

Final result

Paco - high poly version