Character modelling, rigging and animation for a school project with Marine P.
Based on some hand-drawing made by Justine M. I managed to model a character with a "formula based system" (with the help of some very great tutorials from Riven Phoenix --> http://www.alienthink.com/ )
That was my first experience of modelling a realistic human and I tried to make it not too much human but a little bit more "toon".
that was also one of my first experiences with 3d sculpting, in Blender (as usual ♥ )
One of the greatest challenge was to make a cool character without too much polys ! Because, as well as our work for Paco, Titouan is the main character of our mobile app "Square" (so we're using Unity, real-time, blablabla, you know these things ... ;) )
Also a pretty cool thing is that in our app, we can customize Titouan !
Marine did a very awesome work at texturing Titouan with Substance Painter !
Titouan